Help Wanted
Posted By Vanguard, July 24, 2010.
Ok Project Raptor has staff positions open.
NOTE - Fields listed with stars (***) for applicants to even be considered you must have a portfolio of works that you have done, it doesn't have to be extensive, but it must demonstrate your skills. As will be stated further down, butchering and cut and paste textures will not be accepted. Any person submitting cut and paste material will immediately be disqualified from the consideration process.
We are looking to fill staff positions for:
.:Public Relations Officers:. - Keeping affiliate and foreign sites updated, as in ModDB, and other sites that will help to promote us.
.:INI Coder:. - Someone familiar with the workings of the INI files.
***.:Texture Artists:.*** - You must be able to produce textures from scratch, very few textures will be taken if they are cut and paste. I am looking at revamping the mod, with all new models for the new units and structures. EA Skins must go when it comes to new units.
***.:Modeler:.*** - You must be able to make your models from scratch at a reasonable poly count. Cut and paste models (or butchering) will no longer be acceptable in this mod, I am going to as I said before be replacing all the cut and paste models with new original models.
***.:Map Designer:.*** - You need to be able to make your own map and script it if necessary.
.:Scripter:. - You must be able to understand the workings of the Generals ZH AI; Project Raptor's AI will now be in the works to be supporting our Sigma Project, which for now will remain a secret.
.:Web Designer:. - This will not be a heavy field, I just need help keeping the site up to date, and running, possibly with new images the Texture Artists that apply will be asked to do images for the site as well.
.:Beta Testers:. - When ready Project Raptor will need testers, of course the Team will get alpha stages of the release. However, Beta Testers will have access for limited time to the mod. NOTE: Beta Testers to continue being a tester will need to record any errors and other miscellaneous bugs (such as: errors in animations while playing the game, errors in FX, mismatches they experience online, balance issues).
.:Concept Artists:. - You will need to draw up concepts for the new units; artists will have alpha stage access.
***.:Particle Effects Artist:.*** - You will be coding the particles; all particles must be able to run on my ten year old computer. If they crash that PC then you will need to rework them. (That is my desktop, my laptop is much better).
You may contact me through the forum, this topic, or through any of the instant messengers that I have listed under my profile, in the event that I forget to change my e-mail address for MSN Messenger in my profile it's as follows:
Revival
Posted By Vanguard, July 17, 2010.
Ok well as some of you may have known I have been away for a long while, and I plan on making atleast one more release and it will take time I am in need of a team and old members are very welcome to return at anytime with no questions asked, I need a two modelers, two texture artists, AI scripter, an INI Coder, and three mappers. Message me I want to get this back on track, I will be getting my information for the FTP back so I can get you versions of my 8.0, so that way you can see how PR is ment to come out if you have already done work on your own version of 8.0 by all means submit your changes to me and I will see if there is anything I can work with. This is it, Project Raptor is alive again.
Loss of a good man
Posted By Vanguard, January 27, 2008.
January 2, 2008, my father passed away. He was a good friend to all he was around. He may not have fought in a war, or saved a life, but he was a hero, my hero, and he still is. I hadn't told him the news I had been waiting to tell him for about a week....I'm getting married dad, that's what I was going to tell him, that probably would have killed him too. I don't want to say how, and why, but it's been a difficult month. I would like to say thanks to all who have sent their sympothies.
Leave of Absence
Posted By Vanguard, November 14, 2006.
Ok, after taking a leave of absence I am back now, I will be finishing up the mod ASAP, although sadly due to issues with our scripter, Sigma is no longer in the works. As are some of the weather things, but I will be trying to learn how to do those, as to improve on your gamming experience, but some of the changes like that of some of the models wont happen until 8.01 which will be released on a yet decided date, I realise that you have been waiting patiently, and this has been a huge change in pace for PR, with EAW and work happening and being released, I was tied up in those for a while, and I apologize for the slow down, and realise that some of you have moved on to bigger things by now, but I wanted to let you know PR isn't out of the game yet. I've been with the community for almost 6 years now, and I'm not leaving without finishing this.
What am I?
Posted By Vanguard, September 15, 2006.
Ok, so you guys wanted an update, ok well it's a tad unoriginal. What do you think this unit is, I will give you a hint it's for china, and it's replacing an existing model that was added to PR.
Large and in charge
Posted By Vanguard, June 3, 2006.
Well population of the CNC community, I have another update for you the third in the past week. This time the new Slayer Tank model. The Slayer also known as the Anti-Personel Tank has been balanced in ways such as cost increased, removed the Gatling upgrade, added the ability to upgrade it with either an AP Rocket or the ability to tread water. The rocket is good when you use the infantry general since he has no real anti-armor, but also does well against lighter vehicles, but if you would rather move through water, then be my guest, but remember some maps don't have water, but then again some maps might not allow the use of the rocket due to barriers.
I would also like to give you an update on unbuildable objects, no image for this yet, but I'm talking about trenches, pre placed.